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Carroll Human-computer interaction HCI is an area of research and practice that emerged in the early s, initially as a specialty area in computer science embracing cognitive science and human factors engineering. HCI has expanded rapidly and steadily for three decades, attracting professionals from many other disciplines and incorporating diverse concepts and approaches.
To a considerable extent, HCI now aggregates a collection of semi-autonomous fields of research and practice in human-centered informatics. However, the continuing synthesis of disparate conceptions and approaches to science and practice in HCI has produced a dramatic example of how different epistemologies and paradigms can be reconciled and integrated in a vibrant and productive intellectual project.
This changed disruptively with the emergence of personal computing in the later s.
Personal computing, including both personal software productivity applications, such as text editors and spreadsheets, and interactive computer games and personal computer platforms operating systems, programming languages, and hardwaremade everyone in the world a potential computer user, and vividly highlighted Hci human and computer interaction deficiencies of computers with respect to usability for those who wanted to use computers as tools.
Copyright terms and licence: See section "Exceptions" in the copyright terms below. Courtesy of Grubitzsch geb. Personal computing rapidly pushed computer use into the general population, starting in the later s.
However, the non-professional computer user was often subjected to arcane commands and system dialogs. The challenge of personal computing became manifest at an opportune time. The broad project of cognitive science, which incorporated cognitive psychology, artificial intelligencelinguistics, cognitive anthropology, and the philosophy of mind, had formed at the end of the s.
Part of the programme of cognitive science was to articulate systematic and scientifically informed applications to be known as "cognitive engineering". Thus, at just the point when personal computing presented the practical need for HCI, cognitive science presented people, concepts, skills, and a vision for addressing such needs through an ambitious synthesis of science and engineering.
HCI was one of the first examples of cognitive engineering. Card, Moran and Newell. The Model Human Processor was an early cognitive engineering model intended to help developers apply principles from cognitive psychology.
This was facilitated by analogous developments in engineering and design areas adjacent to HCI, and in fact often overlapping HCI, notably human factors engineering and documentation development. Human factors had developed empirical and task-analytic techniques for evaluating human-system interactions in domains such as aviation and manufacturing, and was moving to address interactive system contexts in which human operators regularly exerted greater problem-solving discretion.
Documentation development was moving beyond its traditional role of producing systematic technical descriptions toward a cognitive approach incorporating theories of writing, reading, and media, with empirical user testing. Documents and other information needed to be usable also. Minimalist information emphasized supporting goal-directed activity in a domain.
Instead of topic hierarchies and structured practice, it emphasized succinct support for self-directed action and for recognizing and recovering from error.
Other historically fortuitous developments contributed to the establishment of HCI. Computer graphics and information retrieval had emerged in the s, and rapidly came to recognize that interactive systems were the key to progressing beyond early achievements.
All these threads of development in computer science pointed to the same conclusion: The way forward for computing entailed understanding and better empowering users. These diverse forces of need and opportunity converged aroundfocusing a huge burst of human energy, and creating a highly visible interdisciplinary project.
This concept was originally articulated somewhat naively in the slogan "easy to learn, easy to use". The blunt simplicity of this conceptualization gave HCI an edgy and prominent identity in computing. It served to hold the field together, and to help it influence computer science and technology development more broadly and effectively.
However, inside HCI the concept of usability has been re-articulated and reconstructed almost continually, and has become increasingly rich and intriguingly problematic.
Usability now often subsumes qualities like fun, well being, collective efficacy, aesthetic tension, enhanced creativity, flow, support for human development, and others.
A more dynamic view of usability is one of a programmatic objective that should and will continue to develop as our ability to reach further toward it improves.
Used without permission under the Fair Use Doctrine as permission could not be obtained. Usability is an emergent quality that reflects the grasp and the reach of HCI.
Although the original academic home for HCI was computer science, and its original focus was on personal productivity applications, mainly text editing and spreadsheets, the field has constantly diversified and outgrown all boundaries.
It quickly expanded to encompass visualization, information systems, collaborative systems, the system development process, and many areas of design.
HCI research and practice draws upon and integrates all of these perspectives. A result of this growth is that HCI is now less singularly focused with respect to core concepts and methods, problem areas and assumptions about infrastructures, applications, and types of users.Interaction Design from University of California San Diego.
You will learn how to design technologies that bring people joy, rather than frustration. In this course, you will learn relevant fundamentals of human motor performance, perception, and cognition that inform effective interaction design.
The UC San Diego Department of Computer. HCI (human-computer interaction) is the study of how people interact with computers and to what extent computers are or are not developed for successful interaction with human beings.
A significant number of major corporations and academic institutions now study HCI. Human-computer interaction (HCI) is an area of research and practice that emerged in the early s, initially as a specialty area in computer science embracing cognitive science and human factors engineering.
HCI has expanded rapidly and steadily for three decades, attracting professionals from many other disciplines and incorporating diverse concepts and approaches. Human-computer interaction (HCI) is an area of research and practice that emerged in the early s, initially as a specialty area in computer science embracing cognitive science and human factors engineering.
Microsoft Research’s Human-Computer Interaction Group ([email protected]) comprises a world-renowned, interdisciplinary team of research scientists, engineers, and designers who take a user-centered approach to developing, designing, and studying computing technology and its use.
Areas of specialty within. The Human-Computer Interaction Institute at Carnegie Mellon University. We are the Human-Computer Interaction Institute Creating technology that improves human life.
New Master of Product Management Degree A new joint program between the School of Computer Science and the Tepper School of .